This book introducing the reader (you) to the WebGL cross platform 3D graphics API - uses simplified examples and tutorials through a hands-on practical perspective. We address questions, such as:Why should you learn WebGL? What is special about WebGL? How is WebGL different from DirectX and OpenGL? How do we initialize and setup a simple WebGL program in JavaScript?
"There is no friend as loyal as a book."
Hand-picked selections for continuous learning
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